Showing posts with label Ancient Greek. Show all posts
Showing posts with label Ancient Greek. Show all posts

Friday, May 28, 2010

Starting design of Operation ΜΗΝΙΣ: a potentially cool idea

Photobucket

Over the next year, I'm going to have the pleasure of developing an online version of the course I've always considered my favorite to teach: CAMS 1101 Greek Civilization, in which I get to tell my students the amazing story of how Western Civilization discovered the questions that still obsess us--above all, the question of ἀρετή arete ("excellence"). Simply put, that question is more or less just "What does it mean to be a good person?"

Now, though, I get to design it as a practomime from the ground up, and I think I've just had a wonderful idea for the framing:

The Demiurge recruits the students as operatives in Project ΑΡΧΑΙΑ in the usual way (cryptic e-mails on the course's web-site saying that their services have been commandeered to save Western Civilization yada yada yada). In order to reach the mission objectives of knowledge and skill necessary to brief the world about Greek cvilization (including sub-objectives of reading ancient Greek), the Demiurge has coded the following practomimetic simulation into the TSTT:

It's the lead-up to the trial of Socrates, and operatives are inserted into Athenians who could be called on to be jurors. In order to make the best possible decision about his guilt and his penalty, they must learn everything they can about how Socrates ended up on trial (which is, when told correctly, a story that goes back to the Bronze Age), and what the consequences of the trial have been for Western Civilization.

Operatives travel via the TSTT to the agora of Athens in the spring of 399BCE. They must find the answers to the questions put to them by the Demiurge and brief him on those answers, questions like, "What does Achilles mean to Athens?"

In order to complete this task (here's where the "activities" and "assessments" come in): they must gain certification on the TSTT through Challenges in the form of multiple-choice quizzes; they must heighten their particular skills through Ancient/Modern-Interweave Skill-Practice Exercises (AMISPE's); they must power-up the TSTT through Imaginative Text Analysis (ITA), including reference to features of the ancient Greek that demands developing skill in reading that language; they must carry-out Practomime once in the Demiurge's TSTT-simulation, and provide him with Briefings (in disguise as exam essays).

Oh, and did I mention they're going to have to learn the beginning level of ancient Greek to do that?

Thinking about the coming design process energizes me in a way that I have to say nothing else in my professional life ever has: the lessons learned from ΚΤΗΜΑ, FABULA AMORIS, and ΚΛΕΟΣ are going to let me have a real go at convincing the world that game-based learning is a fantastic way to teach anything. And as a special bonus, my students and I are going to engage this world-beating material more deeply and immersively than we ever have before.

Monday, April 26, 2010

Prototyping a Latin 1 practomime

On Wednesday, I get to play-test the beginning of a practomime towards which I've been working for nearly a year now: what I have a feeling, if it catches on, may well be called "The Latin Game" (that's what my daughter calls it anyway, and she's been my only real play-tester all these months).

I call it, among other things, "A practomimetic introduction to Roman culture through the Latin language." It's an RPG--a tabletop RPG at the moment, but with dreams of going digital some day. It's about a possibly-mythical, possibly-real object called the Lapis Saeculorum (Stone of Ages), which bears an inscription that the students have been recruited to decipher.

In order to do that they must:
  1. Travel back in time through the imaginative energies harnessed by the Demiurge (aka their teacher; aka, on Wednesday, me);
  2. Learn Latin, because of course the inscription is in Latin.
  3. Learn enough about Roman culture to understand what the inscription means.
Otherwise, you know, the world ends.

Wednesday is the Classical Association of Connecticut's State Latin Day, an amazing occasion when north of a thousand Latin students wear their tunicae (they can't have the fun otherwise) and run around a camp-like setting that has, of course, a piscina. I've been going faithfully for the last few years with my XBox or laptop in tow, trying to spread the word that games are not the devil, especially when viewed through classics.

The students, taking time away from such things as sunning themselves and racing chariots, have always been appreciative (and they have to do a certain number of enriching things over the course of their day, so being able to use video games for that purpose seems appealing, I imagine). But I've always seen a sort of longing in their eyes: "Isn't there a way," their eyes say, "that we could actually play games to learn Latin?"

"Ita vero, Marce, est ludus Latinus."

Six Romans, played by any number of Latin students in a team format, arrive on a road outside Pompeii, where a group of brigands is looking menacingly into a tree.

Six Romans, cousins--but each with a distinct worldview and a distinct set of skills. Three young women and three young men. One admires the Republic, another the Caesars; a third just wants peace. One knows of the power of Rome's legions; another of the power of the ancient cultural heritage that has come to Rome from the Greek world. Each has a different ars linguae ("speech skill") with which to start, and will gain more artes as the students level him or her up.

Six Romans who may have very different ideas about the empire and the old republic, but who must work together through the Demiurge's Texto-Spatio-Temporal Transport System to carry out the mission of OPERATION LAPIS SAECULORUM.

Some of my co-conspirators and I are working on this practomime on Google Wave, along with a similar practomime for Ancient Greek that will embed the first levels of that language in my large lecture courses on Greek Civilization and Classical Mythology. If you'd like to come along and help reimagine classics learning, let me know!