Living Epic: Video Games in the Ancient World

Monday, June 9, 2008

Living Epic--the Main Quest (map of posts)

The post series mapped out below is what I call the "Main Quest" of this blog--my argument that adventure video games are actually ancient.

The Living Epic series:
  • What the title means, and what it implies
  • What about game studies?
  • The sandbox of epic and the rails of GTA (1)
  • The sandbox of epic and the rails of GTA (2)
  • Stories and sandboxes, stories and rails
  • The sandbox-to-rails continuum
  • The interactivity of the Homerids (1)
  • The interactivity of the Homerids (2)
  • The interactivity of the Homerids (3)
  • The interactivity of the Homerids (4)
  • The Choice of Achilles and the choices of Bioshock
  • The profundity of Halo and Bioshock (and the Iliad) with read-worthy follow-up here
  • The mysterious dual: the smoking gun of interactivity
  • The bard's audience: participation and community
  • The bard's role, divided
  • Communal immersion, ancient and modern
  • Makin' kleos, makin' fanboys
  • Phaeacian immersion
Posted by Roger Travis at 10:55 AM
Labels: epic, game studies, gamers, gaming, gaming culture, GTA4, homer, Living Epic
Newer Post Older Post Home

The big ideas

  • My Play the Past posts (where most of my public scholarship is these days)
  • Living Epic--the Main Quest
  • The BioWare Style
  • Practomimetic learning (game-courses)
  • Operation LAPIS (practomimetic Latin curriculum)
  • Operation KTHMA (the role-playing course)
  • The Video Games and Human Values Initiative (VGHVI)
  • Performative Play Practices: on the Identity of Stories and Games

Subscribe to Living Epic

Posts
Atom
Posts
Comments
Atom
Comments

About Me

My Photo
Roger Travis
Currently exploring the connection between classics (esp. homeric epic and Platonic discourse) and narrative video games. See my posts on Play the Past and my blog Living Epic for details.

In particular, trying to bring real game-based learning into the lives of students and teachers everywhere--see The Pericles Group for details on that.

a/k/a (for gaming purposes, including XBox Live) TinPeregrinus
View my complete profile

My Paper Trail

  • Achilles' Phat Lewtz (why that drop really was epic)
  • Quibus lusoribus bono? Who is game studies good for?
  • Creating the Normal Gamer (which is actually about Plato, though it's seemingy ancient-content free)
  • Bungie's Epic Achievement: Halo and the Aeneid (the beginning of this journey)
  • "The Spectation of Gyges": probably the coolest real-classics thing I'll ever write
  • An article about *Middlemarch* I'm kind of proud of
  • Allegory and the Tragic Chorus in Sophocles' Oedipus at Colonus (for all your insomnia needs)

Thoughtful critique

  • A place of our (game-critics) own: Critical Distance
  • Ada, another classicist gamer!
  • Chris Dahlen: mainlining creativity
  • Iroquois Pliskin's philosophy 'n' gaming
  • Sparky Clarkson's Discount Thoughts: science 'n' gaming
  • Dan Bruno gazes at the beating heart of game music
  • A man who knows good stories from the inside: Corvus Elrod
  • Leigh Alexander's, er, 'desirable' place :-)
  • The Escapist
  • The Brainy Gamer (Michael Abbott)

Living Antiquity: Classics today

  • David Meadows' "Rogue Classicism": an inspiration to every forward-thinking classicist

Facebook Blog Networks

Blog Network:
Name:
Living Epic: Video Games in the Ancient World
Topics:
video games, classics, humanities
Join my network
Blog Networks

Blog Archive

  • ►  2012 (16)
    • ►  July (1)
    • ►  April (2)
    • ►  March (12)
    • ►  January (1)
  • ►  2011 (8)
    • ►  October (1)
    • ►  September (1)
    • ►  August (1)
    • ►  July (1)
    • ►  April (1)
    • ►  February (2)
    • ►  January (1)
  • ►  2010 (27)
    • ►  December (2)
    • ►  November (3)
    • ►  September (2)
    • ►  August (3)
    • ►  July (2)
    • ►  June (1)
    • ►  May (3)
    • ►  April (3)
    • ►  March (3)
    • ►  February (1)
    • ►  January (4)
  • ►  2009 (32)
    • ►  December (2)
    • ►  November (2)
    • ►  October (5)
    • ►  September (10)
    • ►  August (3)
    • ►  July (1)
    • ►  May (1)
    • ►  April (2)
    • ►  March (1)
    • ►  February (1)
    • ►  January (4)
  • ▼  2008 (47)
    • ►  October (2)
    • ►  September (1)
    • ►  August (3)
    • ►  July (13)
    • ▼  June (10)
      • Was I wrong to praise mainstream, console games? (...
      • The profundity of Halo and Bioshock (and the Iliad...
      • Blog Banter: Digital Distribution
      • The (non) choice of Achilles, or Not killing Andre...
      • PPP (2): Intersubjective performance
      • The interactivity of the Homerids (4): bard and au...
      • Living Epic--the Main Quest (map of posts)
      • (Gaming) Homer Course-design (3): Units (syllabus,...
      • Performative play practices (1): are stories and g...
      • The Alexandrian Mandate
    • ►  May (10)
    • ►  April (8)

Google Analytics

Simple template. Template images by mammuth. Powered by Blogger.