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Living Epic: Video Games in the Ancient World

Monday, June 9, 2008

Living Epic--the Main Quest (map of posts)

The post series mapped out below is what I call the "Main Quest" of this blog--my argument that adventure video games are actually ancient.

The Living Epic series:
  • What the title means, and what it implies
  • What about game studies?
  • The sandbox of epic and the rails of GTA (1)
  • The sandbox of epic and the rails of GTA (2)
  • Stories and sandboxes, stories and rails
  • The sandbox-to-rails continuum
  • The interactivity of the Homerids (1)
  • The interactivity of the Homerids (2)
  • The interactivity of the Homerids (3)
  • The interactivity of the Homerids (4)
  • The Choice of Achilles and the choices of Bioshock
  • The profundity of Halo and Bioshock (and the Iliad) with read-worthy follow-up here
  • The mysterious dual: the smoking gun of interactivity
  • The bard's audience: participation and community
  • The bard's role, divided
  • Communal immersion, ancient and modern
  • Makin' kleos, makin' fanboys
  • Phaeacian immersion
Posted by Roger Travis at 10:55 AM
Labels: epic, game studies, gamers, gaming, gaming culture, GTA4, homer, Living Epic

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The big ideas

  • Living Epic--the Main Quest
  • Operation KTHMA (the role-playing course)
  • The Video Games and Human Values Initiative (VGHVI)
  • Performative Play Practices: on the Identity of Stories and Games

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About Me

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Roger Travis
I'm a professor of classics, a discipline that has some claim to be called the oldest discipline of all, studying the media that are usually called the newest of all. I'm also the Director of the online Video Games and Human Values Initiative. I teach a bunch of zany classics courses at the University of Connecticut in Storrs, CT. Among other things, I try to convince my students that Sophocles' Oedipus could have been acquitted of the whole incest/murder thing and that Plato never wrote a single dialogue that isn't thoroughly ironic and designed to fool most of his readers (and that he has been successful in fooling almost everyone who's ever read his work). I'm also a gamer; my XBox Live gamertag is TinPeregrinus, and this blog is above all about gamer culture, and how old and good it actually is.
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My Paper Trail

  • Achilles' Phat Lewtz (why that drop really was epic)
  • Quibus lusoribus bono? Who is game studies good for?
  • Creating the Normal Gamer (which is actually about Plato, though it's seemingy ancient-content free)
  • Bungie's Epic Achievement: Halo and the Aeneid (the beginning of this journey)
  • An article about *Middlemarch* I'm kind of proud of
  • Allegory and the Tragic Chorus in Sophocles' Oedipus at Colonus (for all your insomnia needs)

Thoughtful critique

  • A place of our (game-critics) own: Critical Distance
  • Ada, another classicist gamer!
  • Chris Dahlen: mainlining creativity
  • Iroquois Pliskin's philosophy 'n' gaming
  • Sparky Clarkson's Discount Thoughts: science 'n' gaming
  • Dan Bruno gazes at the beating heart of game music
  • A man who knows good stories from the inside: Corvus Elrod
  • Leigh Alexander's, er, 'desirable' place :-)
  • The Escapist
  • The Brainy Gamer (Michael Abbott)

Living Antiquity: Classics today

  • David Meadows' "Rogue Classicism": an inspiration to every forward-thinking classicist

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Blog Archive

  • ►  2009 (32)
    • ►  December (2)
      • Operation KTHMA: The end of the mission, the birth...
      • Operation KTHMA: The end of the mission, the birth...
    • ►  November (2)
      • Brief classical thoughts on "No Russian"
      • Operation KTHMA: handing over the reins
    • ►  October (5)
      • Noted: Michael Abbott on Call of Duty: Modern Warf...
      • Operation KTHMA: arts, crafts, and card-based comb...
      • Operation KTHMA: the road to Delphi
      • Operation KTHMA: aristocratic feuding by torchligh...
      • Operation KTHMA: Boss-fight!
    • ►  September (10)
      • Operation KTHMA: Memories of Egypt
      • Operation KTHMA: the logagonistic system
      • A fun classical time on the Colin McEnroe Show
      • Operation KTHMA: Closing in on Homer
      • Operation KTHMA post-hub
      • Operation KTHMA: Day 4
      • Game-rules and story-elements
      • Operation KTHMA: Day 3
      • Operation KTHMA: Day 2
      • Operation KTHMA: Day 1, as it actually went down
    • ►  August (3)
      • Playing the past
      • Operation KTHMA: Day 1
      • CAMS 3212 Greek historical writings as Operation K...
    • ►  July (1)
      • Andrew Ryan, shadow-puppet master
    • ►  May (1)
      • Plato's new console: dialogue and mimesis
    • ►  April (2)
      • Loading the cave-culture-game: Plato puts down the...
      • Dangerous Immersion
    • ►  March (1)
      • About (the lack of) the author
    • ►  February (1)
      • Phaeacian immersion
    • ►  January (4)
      • Serious games, human values, and classics
      • Oedipus the RPG (Blogs of the Round Table)
      • Epic values, game values: what’s so funny 'bout gl...
      • Sententia novi anni (or, new year's resolution)
  • ▼  2008 (47)
    • ►  October (2)
      • Living Epic, the online course, live for registrat...
      • Notes from the Spice Mines of Kessel
    • ►  September (1)
      • Achilles' phat lewtz
    • ►  August (3)
      • Makin' kleos, makin' fanboys
      • A reflection on the importance of shooting games, ...
      • Communal immersion, ancient and modern
    • ►  July (13)
      • Normal gamers in Plato's republic
      • The bard's role, divided
      • CVGHV Classroom 2.0 group
      • Play and the "real world"
      • The bard's audience: participation and community
      • The Center for Video Games and Human Values
      • The zone of play
      • The mysterious dual: the smoking gun of epic inter...
      • Who’s the author of a video game? (In response to ...
      • Noted: Ian Bogost on performativity in games
      • Are choice and interactivity enemies? (In response...
      • Noted: Martin Herink on cutscenes
    • ▼  June (10)
      • Was I wrong to praise mainstream, console games? (...
      • The profundity of Halo and Bioshock (and the Iliad...
      • Blog Banter: Digital Distribution
      • The (non) choice of Achilles, or Not killing Andre...
      • PPP (2): Intersubjective performance
      • The interactivity of the Homerids (4): bard and au...
      • Living Epic--the Main Quest (map of posts)
      • (Gaming) Homer Course-design (3): Units (syllabus,...
      • Performative play practices (1): are stories and g...
      • The Alexandrian Mandate
    • ►  May (10)
    • ►  April (8)
 

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