Living Epic: Video Games in the Ancient World

Monday, June 9, 2008

Living Epic--the Main Quest (map of posts)

The post series mapped out below is what I call the "Main Quest" of this blog--my argument that adventure video games are actually ancient.

The Living Epic series:
  • What the title means, and what it implies
  • What about game studies?
  • The sandbox of epic and the rails of GTA (1)
  • The sandbox of epic and the rails of GTA (2)
  • Stories and sandboxes, stories and rails
  • The sandbox-to-rails continuum
  • The interactivity of the Homerids (1)
  • The interactivity of the Homerids (2)
  • The interactivity of the Homerids (3)
  • The interactivity of the Homerids (4)
  • The Choice of Achilles and the choices of Bioshock
  • The profundity of Halo and Bioshock (and the Iliad) with read-worthy follow-up here
  • The mysterious dual: the smoking gun of interactivity
  • The bard's audience: participation and community
  • The bard's role, divided
  • Communal immersion, ancient and modern
  • Makin' kleos, makin' fanboys
  • Phaeacian immersion
Posted by Unknown at 10:55 AM
Labels: epic, game studies, gamers, gaming, gaming culture, GTA4, homer, Living Epic
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The big ideas

  • My Play the Past posts (where most of my public scholarship is these days)
  • Living Epic--the Main Quest
  • The BioWare Style
  • Practomimetic learning (game-courses)
  • Operation LAPIS (practomimetic Latin curriculum)
  • Operation KTHMA (the role-playing course)
  • The Video Games and Human Values Initiative (VGHVI)
  • Performative Play Practices: on the Identity of Stories and Games

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About Me

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My Paper Trail

  • Achilles' Phat Lewtz (why that drop really was epic)
  • Quibus lusoribus bono? Who is game studies good for?
  • Creating the Normal Gamer (which is actually about Plato, though it's seemingy ancient-content free)
  • Bungie's Epic Achievement: Halo and the Aeneid (the beginning of this journey)
  • "The Spectation of Gyges": probably the coolest real-classics thing I'll ever write
  • An article about *Middlemarch* I'm kind of proud of
  • Allegory and the Tragic Chorus in Sophocles' Oedipus at Colonus (for all your insomnia needs)

Thoughtful critique

  • A place of our (game-critics) own: Critical Distance
  • Ada, another classicist gamer!
  • Chris Dahlen: mainlining creativity
  • Iroquois Pliskin's philosophy 'n' gaming
  • Sparky Clarkson's Discount Thoughts: science 'n' gaming
  • Dan Bruno gazes at the beating heart of game music
  • A man who knows good stories from the inside: Corvus Elrod
  • Leigh Alexander's, er, 'desirable' place :-)
  • The Escapist
  • The Brainy Gamer (Michael Abbott)

Living Antiquity: Classics today

  • David Meadows' "Rogue Classicism": an inspiration to every forward-thinking classicist

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