Living Epic: Video Games in the Ancient World

Monday, June 9, 2008

Living Epic--the Main Quest (map of posts)

The post series mapped out below is what I call the "Main Quest" of this blog--my argument that adventure video games are actually ancient.

The Living Epic series:
  • What the title means, and what it implies
  • What about game studies?
  • The sandbox of epic and the rails of GTA (1)
  • The sandbox of epic and the rails of GTA (2)
  • Stories and sandboxes, stories and rails
  • The sandbox-to-rails continuum
  • The interactivity of the Homerids (1)
  • The interactivity of the Homerids (2)
  • The interactivity of the Homerids (3)
  • The interactivity of the Homerids (4)
  • The Choice of Achilles and the choices of Bioshock
  • The profundity of Halo and Bioshock (and the Iliad) with read-worthy follow-up here
  • The mysterious dual: the smoking gun of interactivity
  • The bard's audience: participation and community
  • The bard's role, divided
  • Communal immersion, ancient and modern
  • Makin' kleos, makin' fanboys
  • Phaeacian immersion
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