Monday, November 8, 2010
The Bioware style (sketch 1)
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I’m tuning up to write a chapter for a forthcoming volume on digital RPG’s, to be entitled Dungeons, Dragons, and Digital Denizens: Digital ...
Thursday, September 23, 2010
Halo: Reach
as practomime
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The scarcity of ammunition dominates the campaign of Halo: Reach , at least for a non-elite player. This domination is entirely ludic: as th...
Friday, September 10, 2010
Halo: Reach
as epic
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One of the things that fascinates me most about the epic traditions of the world is the way bards naturally sing their tales within cycles ....
Friday, August 27, 2010
Teaser: coming posts about
Halo: Reach
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The epic tale of my relationship with the game Halo has arrived at a new and, for me, frankly, magical place. I had the privilege to play t...
Thursday, August 26, 2010
Operation LAPIS: the HUD mechanic
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The mechanic of a heads-up display, usually called a "HUD," is well known to players of a wide variety of different kinds of games...
Sunday, August 15, 2010
Operation LAPIS is
ĪTE!
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I'm incredibly excited to let my readers know that the first-ever fully practomimetic introductory language course, Operation LAPIS, is...
Monday, July 26, 2010
That
Bioshock
is tragedy
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The distinction between epic and tragedy seems very clear to us. Even if we lay aside the definitions those words carry in everyday English ...
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