Living Epic: Video Games in the Ancient World
Showing posts with label rails. Show all posts
Showing posts with label rails. Show all posts
Tuesday, July 1, 2008

Noted: Martin Herink on cutscenes

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Martin Herink has an interesting piece ( here ) at Gamasutra about the "problem of the cutscene," a problem which he's seeking...
Friday, May 9, 2008

Stories and sandboxes, stories and rails

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This is a post in a series expressing the essence of my argument about how video games are actually ancient, how they reawaken the anicent o...
Tuesday, April 29, 2008

The sand-box of epic and the rails of GTA (1)

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This is a post in a series expressing the essence of my argument about how video games are actually ancient, how they reawaken the anicent o...
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