Showing posts with label
UConn
.
Show all posts
Showing posts with label
UConn
.
Show all posts
Friday, May 28, 2010
Starting design of Operation ΜΗΝΙΣ: a potentially cool idea
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Over the next year, I'm going to have the pleasure of developing an online version of the course I've always considered my favorite ...
Tuesday, March 30, 2010
Life in Rome: examples of excellent practomime
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To celebrate my students' efforts, and to entice others to try the practomimetic method, I want to start highlighting some of the incred...
Tuesday, August 18, 2009
Operation KTHMA: Day 1
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( KTHMA means "possession," and it's a word that turns out to be very important in the course. I'm going to try to avoid ...
Friday, October 24, 2008
Living Epic, the online course, live for registration!
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Thanks to the wonderful folks at the UConn Center for Continuing Studies , we've got a very nice gateway into the first tangible effort ...
Wednesday, May 28, 2008
(Gaming) Homer Course-design (2): Activities
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This is a post in a series taken from the preliminary version of the course-design document for CAMS 3208. Dig in and see what you think! Pl...
Tuesday, May 6, 2008
Quibus lusoribus bono?
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My provocation of the field of game studies and its practitioners has appeared today in The Escapist . My heart quails a bit at facing the ...
Wednesday, April 23, 2008
Course activities for "(Gaming) Homer," the online UConn course in Spring 2009
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This is a post in a series about my UConn course, CAMS 3208 "(Gaming) Homer." I will offer the course in Spring 2009 in an online,...
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